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- This is the edited Transcript of the following Formal COnference on CBMART.
-
- >> Formal CBMART Game COnference!
- with
- Electronic Arts (tm) Game Authors
- Evan and Nicky Robinson
- and
- Technical Director Jeff Johannigman
-
- April 21, 1987 - 10:00 PM to Midnight EDT
- :::::::::::::::::::::::::::::::::::::::::
-
-
- 9:19:15 PM CDT Tuesday, April 21, 1987
-
- (18,Jake (Moderator) Tonight's guests are Nicky and Evan from EA.
- That's Electronic Arts.
- No further intro is needed, I think except to remind members to signal
- a question with a ? and a comment with a ! then wait for the Moderator to
- call on you. N&E, do you want to make opening comments? What's new at EA? ga
-
- (18,Evan & Nicky) New C64 releases include: Dan Dare, Legacy of the Ancients,
- & Age of Adventure. I'm an artist, so they don't tell me much in general.
- somebody ga.
-
- (18,Jake (Moderator) OK. !
-
- (18,Jake (Moderator) Jake, your turn.
-
- Job User ID Nod Chn Handle/Program
- --- ------------ --- --- ----------------
- 15 76703,4253 RIC 18 Rick Rae/AmigaForum
- 46 76004,237 SMO 18 Evan & Nicky
- 61 75025,273 MLW 18 K. R. Tarr
- 62 76703,3051 GNC 18 Jake (Moderator
- 106 76703,4244 DLQ 18 steve s.
- 174 72217,2404 SCS 18 scott
- 178 71250,267 NYJ 18 Kevin C.
- 180 76703,4037 SEA 18 Sysop/Betty
-
- (18,Jake (Moderator) I recently spoke to someone from Epyx, who said that a lot
- of games companies are developing for the Amiga 500, although it hasn't been
- announced yet. First, are you excited about the A-500.
- Second, does the current interest in A-500 justify EA's early devotion to the Amiga in general? Was EA right? ga
-
- (18,Evan & Nicky) I myself am excited about the A500 because it's lots of
- graphics & sound power at a low price. My understanding is that the A500 is
- closely compatible with the A1000 (probably no worse than different ROM
- versions on the C64), and therefore anyone who develops for the 1000 is
- working on the 500. I don't think, at this time, that overall sales of Amiga
- software justify a continued, high level of support. That's my opinion
- not official EA word. ga.
-
- (18,Rick Rae/AmigaForum) !
-
- (18,Jake (Moderator) Followup: where does that leave the 64? Will we continue to see 64 games? ga
-
- (18,Jake (Moderator) Rick, you're next.
-
- (18,Evan & Nicky) At this time, the 64 is the largest software market. As long
- as it is a big market, you will see games for it. Right now the IBM market
- is catching up with the 64, but there is NO close third. The market
- drives the development of games by publishing companies. That's life. ga.
-
- (18,Jake (Moderator) Rick, ga
-
- (18,Rick Rae/AmigaForum) OK. I'm not extremely familiar with the new machines,
- but my understanding is that the compatibility is approximately 100% on the
- software side, with only the hardware side showing minor variations. So, it is
- true that by developing for the 1000, you are automatically developing for the
- 500 as to overall sales, it is indeed a fact that the market penetration
- of the C64 family is a STRONG incentive; of course writing for a new machine
- also helps build THAT market, and EA has done as excellent job of supporting
- the Amiga this early in its life, as well as other Commodore machines. GA.
-
- (18,K. R. Tarr) ?
-
- (18,bill) ?
-
- (18,Evan & Nicky) There are two different incentives you have to look at
- concerning the development and sale of software. One is the developer's
- incentive. That is more likely to include things like -- "it's a neat
- machine, I want to write for it." Then there is the publisher's incentive.
- It is more likely to include "How do I make $$". There are, of course,
- crossovers. EA tried very hard to make the Amiga THE 68K computer.
- They failed. I think that now their level of support is geared more by
- sales and less by stars in anybody's eyes. ga.
-
- (18,Sysop/Betty) !
-
- (18,Jake (Moderator). Rick, you have a followup (on the same topic, of course)
- Then KR, Bill, and Betty. ga
- (18,Rick Rae/AmigaForum) Jake, no thank you! GA
-
- (18,Jake (Moderator) KR Tarr, you're next. ga
-
- (18,K. R. Tarr (Ken)) Thanks. Two questions here. First, I may have missed a
- little earlier as you were talking about the A1000 and A500. Did you indicate
- any price information on those? I'll follow with my 2nd question on an EA game.
-
- (18,Evan & Nicky) I think the A500 with built in drive, no monitor, 512K is
- $649. The A2000 is lots more complicated, but base is about $1500 with 1 meg,
- 1 drive, no monitor. ga.
-
- (18,Jake (Moderator) KR, followup?
-
- (18,K. R. Tarr (Ken)) Hmmm, great. Last question concerning an EA game, "Marble
- Madness." I have heard things about the game being able to work with a
- trakball. Does it and if so, how much better do you think it is over the keyboard/joystick? ga
-
- (18,Jake (Moderator) The Amiga version works with an Atari trackball. ga
-
- (18,Evan & Nicky) we, collectively, have heard nothing about any trackball. ga.
-
- (18,K. R. Tarr (Ken)) ga
-
- (18,Jake (Moderator) Bill, you're next. ga
-
- (18,Jake (Moderator) ?
-
- (18,Jake (Moderator) Bill's gone. Betty, ga
-
- (18,Evan & Nicky) Can we hype our game now? ga.
-
- (18,Sysop/Betty) My comment was about a new utility from Central Coast
- Software named "Disk-2-Disk" but I see it's only ASCII from C128/64 to Amiga
- and vice versa. If they had this for program type files, would that have
- any impact of programs sepcifically for the Amiga? ga
-
- (18,Evan & Nicky) No. conversion of executable code from one processor to
- another is a VERY complex problem. Not counting conversion of graphics and
- sound data and routines. That's a pipe dream. ga.
-
- (18,Jake (Moderator) Betty, a followup? ga
-
- (18,Sysop/Betty) Thanks, yes, I do please.
-
- (18,Jake (Moderator) I had a question, but I'll ask this. ga Betty.
-
- (18,Sysop/Betty) This is for Nicky. Nicky do you know many other women who
- design games? I think it's fantastic that you two work together. ga
-
- (18,Evan & Nicky) Just Anne Westfall, of EA's Archon fame.
- We do like working together --- work is the only thing we ususally
- argue about ga
-
- (18,Sysop/Betty) And that probably makes for better games <smile>. ga
-
- (18,Jake (Moderator) Forget my other question.
- Tell us about your new game (nudge nudge).
-
- (18,Evan & Nicky) C64 Golf, you mean? (also known as World Tour Golf, who knows why) ga
-
- (18,Jake (Moderator) Oh. I thought you wanted to hype your new game.
-
- (18,Sysop/Betty) We'd like to hear about it/them.
-
- (18,Evan & Nicky) Well, World Tour Golf is available on the IBM and C64
- and soon will be available for 16 color mode on the Tandy computers.
- The part that we especially like is that it 1) has 24 courses and
- 2) has a construction set that allows such oddities as cows (that moo)
- and dinos (that eat golf balls). We also think it is fun to play! ga
-
- (18,Jake (Moderator) Any questions or comments?
-
- (18,Evan & Nicky) Of course, there is also Mail Order Monsters selling for the
- incredibly low, low price of $9.95! ga
-
- (18,Jake (Moderator) !
-
- (18,Sysop/Betty) ?
-
- (18,Jake (Moderator) Beat you, Betty. Here's my question/comment --
- EA used to depend heavily on outside programmers/authors.
- Is that changing? Are you moving more towards in-house programmers? ga
-
- (18,Evan & Nicky) EA still depends VERY heavily on outside authors, but they are
- experimenting a bit with some in-house people. The real difference
- is that some of these in-house people will be doing ORIGINALS,
- not just ports. Look for the 1st of products from in-house this Christmas. ga
- (18,Jake (Moderator) No followup. Betty, ga
-
- (18,Evan & Nicky) !
-
- (18,Sysop/Betty) On the World Tour Golf, are the 24 golf courses named
- or patterned after real professional courses and do you really play a
- game of real golf? Tee to hole? ga
-
- (18,Evan & Nicky) Jake: incidentally, we are outside developers.
-
- (18,Evan & Nicky) Betty: of the 24, 4 are imaginary, the rest we copied as
- closely as posiible from overhead drawings of real courses, such as
- Pebble Beach, Augusta, Royal Montreal, St. Andrews, Cypress Pt, etc. ga
-
- (18,Jake (Moderator) Betty, follow-up? Any other questions?
-
- (18,Evan & Nicky) !
-
- (18,Sysop/Betty) Great, so is it random how your shots go? That is, do you
- control if you hook or slice by your skill? ga
-
- (18,Evan & Nicky) Yes, you really play tee to hole (how else do you play golf?)
-
- (18,Sysop/Betty) <smile>
-
- (18,Evan & Nicky) You have the ability to control hook/slice, distance, height
- of shot. Basically what you get in real golf. There are small random
- elements like what the wind does (something nobody else models), and the lie
- of the ball (also something nobody else models). We got lots of stuff
- other games don't, We got real sand traps, water hazards in two forms.
- hills, trees, a construction set. Cows and Dinos, of course.
- On the IBM, there is a robot opponent who can beat most people (although
- you can set the handicap to down grade it). Both versions allow you to
- model specific golfers by setting base strength and accuracy, and the
- IBM version includes tendency to hook or slice and ability to hit
- shots from bad lies and positions. ga.
-
- (18,Sysop/Betty) Well, your skill sounds mind-boggling. I will need to
- buy your game. Thank you.
-
- (18,Evan & Nicky) (blush)
-
- (18,K. R. Tarr (Ken)) ?
-
- (18,Jake (Moderator) Evan and Nicky, you have a comment. Then KR (Ken) is next.
- ga E&N.
-
- (18,Evan & Nicky) nothing now. ga.
-
- (18,Jake (Moderator) Ken/KR. ga
-
- (18,K. R. Tarr (Ken)) Actually, just Ken is alright. E&N; Sounds like a game I'll run to the store to get.
- I do have a question that stemmed from an article written about EA, and
- what you have been talking about in your golf game, with all the features
- you programmed. When someone submits a game to EA for review, and EA likes
- it, but thinks some enhancements would be nice (I like the cow and dino bits)
- who generally goes about the process of adding more features? Does EA
- get involved in the process of beefing up the program, or do the suggest to
- the author(s) their ideas and let the authors go about it (or both?) ga
-
- 10:01:39 PM CDT Tuesday, April 21, 1987
-
- (18,Evan & Nicky) Only the authors tweak the code. EA feels more than free to
- make suggestions (and sometimes demands), but the artists are the ones
- who make the changes. ga.
-
- (18,Jake (Moderator) !
-
- (18,Jake (Moderator) Ken, follow-up?
-
- (18,K. R. Tarr (Ken)) No. Go ahead, Jake.
-
- (18,scott) ?
-
- (18,Jake (Moderator) Me, then Scott. No one has asked this yet, so I might as
- well. Let's say I'm a pretty good programmer. How do I submit a game to EA? ga
-
- (18,Evan & Nicky) You send a request for a submissions package to EA,
- 1820 Gateway Dr., San Mateo, CA 94404. You wait for it to come, and then you
- obey the easy to follow directions included. ga.
-
- (18,Jake (Moderator) No follow-up here. Scott, ga.
-
- (18,K. R. Tarr (Ken)) ?
-
- (18,scott) It seems that the public doesn't buy up arcade type games anymore.
- How do you see games evolving? ga
-
- (18,Jake (Moderator) good question.
-
- (18,Evan & Nicky) I think there is still demand for arcade games. I think the
- trend in arcade games is to lower prices so people can buy more. I think you'll
- see attempts to do better "software movies" than CinemaWare, who has
- the graphics parts down, but a long way to go on gameplay. There will
- probably be some work with CDI and massive data games, but I suspect
- that will not pan out in a big way. ga.
-
- (18,Jake (Moderator) Scott, follow-up?
-
- (18,scott) nope
-
- (18,Jake (Moderator) Ken, ga.
-
- (18,K. R. Tarr (Ken)) Actually, I do have something in line with Scott's
- question, but I have one prior to that. Two years or so ago I did request a
- software submission package, but never returned it because the work I was doing
- never transpired due to personal problems. Is the software submission I got
- still good, or should I send for a new one, as I am working on something now? ga
-
- (18,Evan & Nicky) You should ask for another one, I think. ga.
-
- 10:12:30 PM CDT Tuesday, April 21, 1987
-
- (18,Jake (Moderator) Ken, ga with your other questions.
-
- (18,K. R. Tarr (Ken)) OK, now onto Scott's subject matter.
- I heard that the lowering of software prices by EA was to help lower the
- software piracy (of which I am against). Is there some truth to this, and
- finally, what is EA doing to combat piracy, if anything can be done? (Curious).
- ga
-
- (18,Evan & Nicky) I don't think the Classic program (what EA calls $14.95
- software) was really meant to combat piracy. I think either someone got a
- bright idea and figured there was a new lifespan at low prices, or they wanted
- to close out stuff that wasn't selling and discovered that it would sell if you
- dropped the price enough.
- As for piracy, I think EA takes three basics tacks toward reducing it.
- First, they utilize on-disk copy protection on many products.
- Second, they utilize off-disk theft protection (value added in the package
- or Starflight-like code wheels).
- Third, they cooperate with SPA to try legal action against large-scale
- thefts like so called "pirate" bulletin boards. (Read Pirate == Thief). ga.
-
- (18,Cherp!) ?
-
- (18,K. R. Tarr (Ken)) SPA? ga
-
- (18,Jake (Moderator) Me next.
-
- (18,Jake (Moderator) SPA = Software Publishers Assoc.
-
- (18,K. R. Tarr (Ken)) Thanks. No further questions at this time. ga
-
- (18,Jake (Moderator) I'm not sure which machines you write for
- but the 64 -- are there peculiarities of the 64 you like (or dislike)?
- I mean sprites or sound or hi-res weird screens or whatever. ga
-
- (18,Gary Farmaner) ?
-
- (18,Jake (Moderator) Cherp and Gary are next.
-
- (18,Evan & Nicky) First the likes. The C64 has nice sprites. It has ok sound.
- 64K of 6502 assembler is a reasonable amount of code.
- Now the dislikes. The C64 exists in many different incarnations, most of which
- are transparent to the user, but not the programmer looking for
- high-performance. There are 8 or more ROM versions. 2 or more revisions of
- the VIC-II chip, and probably other things. None of these variations correlate
- with serial numbers. That is, you cannot count on a machine with a higher
- serial # having a later ROM version.
- The 1541 disk drive is agonizingly slow, and notoriously unreliable.
- The video signal on a typical C64 is incredibly bad, although the rare
- good one is excellent. The supposedly compatible 1571 disk drive
- exhibits marked differences from the 1541, particularly when you're
- trying to write a fast loader to overcome the glacial access speed.
- ok. flame off. ga.
-
- 10:23:41 PM CDT Tuesday, April 21, 1987
-
- (18,Jake (Moderator) Cherp, ga.
-
- (18,Cherp!) I was wondering if you have heard anything about the software that
- BI had in progress before EA bought them out. Did they have any Amiga products
- in the works? Will EA be putting these products into marketable condition? ga
-
- (18,Evan & Nicky) I know nothing about BI except that EA, in some sense, bought them. ga.
-
- (18,Jake (Moderator) I've heard that EA bought BI's inventory. That's all.
-
- (18,Cherp!) Follow-up?
-
- (18,Evan & Nicky) could be. ga.
-
- (18,Jake (Moderator) Sorry, Cherp. Follow-up. ga
-
- (18,Cherp!) Jake, EA bought the rights to all their products! all their trademarks, etc.
- Yes, I was wondering if you two work on any Amiga projects?
-
- (18,Jeff J. EA) Stepping in.
-
- (18,Jake (Moderator) Right. That's the inventory. EA won't be moving programmers from Canada to Calif., though.
-
- (18,Cherp!) chowdy Jeff.
-
- (18,Rick Rae/AmigaForum) ! to BI purchase.
-
- (18,Jake (Moderator) Hi Jeff.
-
- (18,Cherp!) Jake, I heard that they were taking on some of BI's programmers.
-
- (18,Jeff J. EA) Quickly, while Evan takes a potty break.
- If you want all the info on the acquisition of BI, download the file from
- the Atari 16, dl8 section, called "EABUYS.TXT" I believe.
-
- (18,Cherp!) Jeff, does this contain more info than the press release that was mailed last week?
-
- (18,Jeff J. EA) In short, we have the rights to all their programs, including
- ones still under development, and will manage the completion of those that are
- mutually agreeable with both us and the programmers.
- Cherp, that IS the press release that was sent last week. I uploaded the
- text of it.
-
- Job User ID Nod Chn Handle/Program
- --- ------------ --- --- ----------------
- 15 76703,4253 RIC 18 Rick Rae/AmigaForum
- 35 73337,711 NYK 18 Bruno Arroyo
- 46 76004,237 SMO 18 Jeff J. EA
- 61 75025,273 MLW 18 K. R. Tarr (Ken)
- 62 76703,3051 GNC 18 Jake (Moderator
- 74 70007,2406 MIA 18 Cherp!
- 106 76703,4244 DLQ 18 steve s.
- 129 76703,3050 TTO 18 Gary Farmaner
- 174 72217,2404 SCS 18 scott
- 180 76703,4037 SEA 18 Sysop/Betty
-
- (18,Cherp!) Jeff, thank you. I have it here.
-
- (18,Jake (Moderator) Gary is next. Gary's from Toronto, any comments about BI?
- After Gary, Rick and Scott.
-
- (18,Jeff J. EA) Okay, Evan is back, I'll change the handle back.
-
- (18,scott) ?
-
- (18,Gary Farmaner) Wait Jeff!
-
- (18,Evan & Nicky) Jeff is still here. ga.
-
- (18,Gary Farmaner) Sure, if you want to hear some local reaction to the
- buyout. A little point, Canadians are historically very negative to American
- buyouts of "successful" companies.
- In this case, as far as the employees know, the whole business
- is being transfered to California. Some people are a bit upset about that
- I know this is probably unknown to our guests, but I'll ask anyway.
- Are there any plans to open up a Toronto office of EA, to replace
- the lost company? ga
-
- (18,Jeff J.) Actually, they asked us to buy them. We just wanted them to be
- an affiliated label, like Origin Systems. As for other details, Trip can
- answer them better in next week's ATARI16 CO. ga
-
- (18,Jake (Moderator) Gary, follow-up?
-
- (18,Gary Farmaner) OK thanks. Yes. Back to the subject of piracy, and
- especially disk protection as Jeff can attest, the subject of disk protection
- has caused some rather heated debates in Amigaforum.
- With the acquisition of BI, EA moves beyond the entertainment programs
- which are understandably protected. Into the arena of application
- software. The prevailing attitude is that disk protection of serious software
- is unforgivable, especially with the "unreliable" drives.
- You need not speak officially, but, what is your opinions on the protection
- of the newly acquired titles. ga
-
- (18,Evan & Nicky) Look. Protection does not solve theft. Lack of protection
- does not solve theft. I personally do not buy any Work-type, protected
- software. But I don't get all hysterical because a company I buy stuff from
- protects (or tries to protect) their large investment in R&D.
- I should point out that EA did offer an unprotected version of Dpaint for
- the Amiga. When they did that, sales of DPaint were cut in half.
- There was no noticeable decrease in Amiga sales at that time. I will
- let you draw your own conclusions. EA did. ga.
-
- (18,Jake (Moderator) Rick, you're next. Did you have a question? ga
-
- (18,Gary Farmaner) ! Yes that has become a "famous case."
-
- (18,Jake (Moderator) Gary: ? or !
-
- (18,Rick Rae/AmigaForum) No, not at this time. Thanks.
-
- (18,Jake (Moderator) Scott, ga
-
- (18,K. R. Tarr (Ken)) ?
-
- (18,scott) Just wondering how the people at EA like dealing with Geoff Brown and
- others in the UK and how you view the UK market? ga.
-
- (18,Evan & Nicky) Geoff Brown (I assume you mean Geoff Brown -- DMCS) is not
- from UK. He is a local, California boy. ga.
-
- (18,Jake (Moderator) Hold on. It's 11:45 EDT.
- The CO is scheduled to end at midnight EDT but we started late, so let's go to
- 12:15. In the last half-hour, only one question per person.
-
- (18,Jeff J.) Stepping in?
- We do deal with artists in the UK, Australia, etc. It runs up the
- long-distance bills a bit, and we have to worry about PAL/NTSC differences
- but the toughest part is just understanding their funny accents. ga
-
- (18,Rick) Pardon? Is the conference almost over?
-
- (18,Jake (Moderator) Ken, ga
-
- (18,K. R. Tarr (Ken)) OK. When a software submission is made, and EA accepts it
- to be published, what is the average length of time between the two? (Curious).
- ga
-
- (18,Evan & Nicky) The time to be accepted is usually a couple of months. That
- doesn't mean the software is finished, though. ga.
-
- (18,Gary Farmaner) ?
-
- (18,mark farris) howdy everyone
-
- (18,Jake (Moderator) Gary, ga.
-
- (18,Sperling, Dixie) hello
-
- (18,Gary Farmaner) OK. What are your opnions on the future use of CD technology
- for home computer games? ga
-
- (18,mark farris) ?
-
- (18,Evan & Nicky) EA is excited both by CD-I and DV-I technology, and would like
- to see them. I personally think that the existance of the two competing systems
- makes that a long shot. ga.
-
- (18,Jake (Moderator) Mark F., you're next. ga
-
- Job User ID Nod Chn Handle/Program
- --- ------------ --- --- ----------------
- 12 71260,2436 FRS 18 Sperling, Dixie
- 15 76703,4253 RIC 18 Rick Rae/AmigaForum
- 46 76004,237 SMO 18 Evan & Nicky
- 54 73337,2651 TOK 18 mark farris
- 61 75025,273 MLW 18 K. R. Tarr (Ken)
- 62 76703,3051 GNC 18 Jake (Moderator
- 106 76703,4244 DLQ 18 steve s.
- 129 76703,3050 TTO 18 Gary Farmaner
- 174 72217,2404 SCS 18 scott
- 180 76703,4037 SEA 18 Sysop/Betty
-
- (18,mark farris) what kind of development system do you use to write your games?
- ssembler, monitor etc.
-
- (18,Evan & Nicky) EA has a more-or-less standard system called the Artist Work
- Station or AWS. This consists of an IBM-PC type computer (we use AT clones),
- with lots of memory (we have 2.5 meg each), and big hard disks (say 30
- meg). Add a nice text display of some kind (I use an EGA/NEC Multisync)
- and that's the basic hardware configuration. Total cost - about $4K.
- You can build the system cheaper, but you sacrifice power.
- The software depends on your target machine. For C64, we use 2500AD's
- MS-DOS to 6502 Cross Assembler/Linker package, the Brief text editor,
- and a proprietary downloading/debugging package. We do graphics with
- Dpaint on the amiga, transferring them with utilities we wrote,
- and our sound tool is named Dave Warhol and lives in LA. ga.
-
- (18,Jake (Moderator) ?
-
- (18,mark farris) thanks
-
- (18,Jake (Moderator) Me next
- (last 15 minutes, in case anyone has a questions)
- Let's say a friend asks you for advice.
- He/she wants a great game computer. Money is no object.
- Would you recommend a 64, a 128, a PClone, an Ami ga, an ST? ga
- Ooops, forgot Apple II. ga
-
- (18,Evan & Nicky) Depends. The Amiga has the most potential for games in
- general. The C64 has the most games now. The next big market is probably the
- PC, but it doesn't have nice graphics or sound. There are no easy choices
- when it comes to computers. My solution is to buy one of each (except
- the Apple II). I'm still waiting to get the ST, though. Soon, I hope. ga.
-
- (18,Jake (Moderator) Anybody have a question?
-
- (18,K. R. Tarr (Ken)) ?
-
- (18,Jake (Moderator) If not, we can close up this CO. Ken, ga.
-
- (18,K. R. Tarr (Ken)) With all that has been discussed tonight ( BI, etc.), what
- do you see for EA's future? Where would you like to see it go from here? And
- thanks for the time here on CO (well spent!) ga
-
- (18,Evan & Nicky) I'd like to see the market expand to the point that it's
- possible to make a reasonable amount of money writing games instead of needing
- a big hit. I'd like to be able to write for one machine only and make ends
- meet. We can't do that at this point.
- I think the answer would be to establish a standard machine like an
- Amiga or ST with blitter & 68K or better chip. ga.
-
- (18,Gary Farmaner) ?
-
- (18,Jake (Moderator) Gary, ga
-
- (18,Jake (Moderator) 10 minutes remaining in the CO.
-
- (18,Gary Farmaner) You mention, to write for one machine.
- How difficult is it to cover the spectrum? ga
-
- Job User ID Nod Chn Handle/Program
- --- ------------ --- --- ----------------
- 15 76703,4253 RIC 18 Rick Rae/AmigaForum
- 46 76004,237 SMO 18 Evan & Nicky
- 54 73337,2651 TOK 18 mark farris
- 61 75025,273 MLW 18 K. R. Tarr (Ken)
- 62 76703,3051 GNC 18 Jake (Moderator
- 106 76703,4244 DLQ 18 steve s.
- 129 76703,3050 TTO 18 Gary Farmaner
- 174 72217,2404 SCS 18 scott
- 180 76703,4037 SEA 18 Sysop/Betty
-
- (18,Evan & Nicky) Amiga, ST, Apple IIgs, PC-cga, PC-ega, PC-hercules, Macintosh,
- C64, Atari 8 bit, Apple IIe, PC-tandy. That's 11 different graphics types -
- 8 can be programmed partly in C, three in 68K assembler, 4 in 8086
- assembler, 3 in 6502 assembler, 1 in 65816 assembler. That's a wide
- spectrum. There's also sound.
- It's almost an impossible task. Jon Freeman & Anne Westfall have been
- writing Archon on different machines for 3 1/2 years, now. And other
- people have been doing ports too. ga.
-
- (18,Sysop/Betty) !
-
- (18,Jake (Moderator) Betty, your turn. I think this is the last comment. ga
-
- (18,Sysop/Betty) Thanks Jake.
-
- Nicky, Evan and Jeff J. we want to thank you for spending your time with us
- here tonight on CBMART's CO. It has been most enjoyable and informative
- and good luck with your games and future ones to be published.
- I'm going to go buy World Tour Golf. Thanks again and take care. ga
-
- (18,Evan & Nicky) Thank you. We enjoy being part of EA's Dog and Pony show.
- It's fun. Thanks again. ga.
-
- (18,Jake (Moderator) And that marks the end of the COnference. Nicky and Evan,
- any comments? If you want to stick around the formal CO could degenerate
- into an informal CO. Anybody talks at anytime. ga
-
- (18,Rick Rae/AmigaForum) Thanks to Jake, also, for a well moderated conference.
-
- (18,Evan & Nicky) EA won't keep publishing our stuff if there aren't nice people
- out there to buy it and tell us what they want. We appreciate it. ga.
-
- (18,Sysop/Betty) Thanks, Jake, for an excellent job of moderating. And Steve for buffer capturing.
-
- (18,Jake) Just jake now.
-
- (18,Mad Hacker) Hello all...is the CO over??
-
- (18,Evan & Nicky) yep
-
- (18,Jake) Hi Mad H.
-
- (18,Evan & Nicky) nobody's here.
-
- (18,Jake) Lots of people are here.
-
- (18,Mad Hacker) Well, what the heck are we???Computers??
-
- (18,Evan & Nicky) Shhhh
-
- (18,mark farris) evan & nicky, do you have any formal programming education?
-
- (18,Mad Hacker) Hiya Betty!! Notice my ID#
-
- (18,Betty) Hello MH.
-
- (18,Evan & Nicky) This is Evan. I have a BA in Computer Science, but learned
- all the important stuff by doing it.
-
- (18,Mad Hacker) Experience is the best teacher...
-
- (18,mark farris) on which machine?
-
- (18,Gary Farmaner) All those 64's in college didn't help eh? GRIN
-
- (18,Evan & Nicky) We did our formal work on VAX 11/780's in Pascal. Informally
- I worked in assembler on the Atari 800, still the best low-end micro ever built.
-
- (18,Mad Hacker) Lots of line noise in VA tonight.
-
- (18,Gary Farmaner) That's a prevalent opinion, re 800. Why?
-
- (18,K. R. Tarr (Ken)) Evan, this question popped in mind...How much on average does a software programmer make per copy sold?
-
- Job User ID Nod Chn Handle/Program
- --- ------------ --- --- ----------------
- 15 76703,4253 RIC 18 Rick Rae/AmigaForum
- 46 76004,237 SMO 18 Evan & Nicky
- 54 73337,2651 TOK 18 mark farris
- 61 75025,273 MLW 18 K. R. Tarr (Ken)
- 62 76703,3051 GNC 18 Jake
- 106 76703,4244 DLQ 18 steve s.
- 129 76703,3050 TTO 18 Gary Farmaner
- 133 71360,3102 NFK 18 Mad Hacker
- 174 72217,2404 SCS 18 scott
- 180 76703,4037 SEA 18 Betty
-
- (18,Evan & Nicky) Ken > we make about $2 per copy sold (that's for three of us)
- on the 64, slightly more on the IBM.
-
- (18,K. R. Tarr (Ken)) Neat.
-
- (18,Evan & Nicky) Gary > the 800 is a much more stable system than the C64.
- The OS is well documented and usable. The C64 has better but less accessible
- sound and better sprites for most things, but is much more frustrating to
- get performance out of. Especially since the 800 runs 1.8 times as fast.
-
- (18,Jake) atari 800 programmers are gung-ho about the 800. It's a game machine (like the Amiga is better than the ST. The amiga is a game machine).
-
- (18,mark farris) thanks, I gotta go. I'm 1200 baud right now.....see y'all another time!!
-
- (18,Jake) Bye Mark.
-
- (18,mark farris) is that you steve?
-
- (18,Gary Farmaner) How about a C128?
-
- (18,Jake) E&N: have you ever seen EA's MULE?
-
- (18,Evan & Nicky) Some of the same reasons apply to St/Amiga wars.
-
- (18,Jake) MULE is probably my favorite computer game.
-
- (18,Evan & Nicky) Gary > I know little about the 128 except that EA doesn't
- consider it sufficient to do separate versions for it.
-
- (18,Gary Farmaner) Ah, may I comment that you could add browny points by...
- merely booting up with fast mode of a 1571!
-
- (18,Evan & Nicky) I got free through friends.
-
- (18,K. R. Tarr (Ken)) Evan & Nicky, thanks again for the CO. I got to run, as I
- hate to see how much time (and money) I've accumulated tonight! (My wife may
- kill me later!)
-
- (18,Jake) There are parts of MULE that I see and say, "that's pure Atari 8-bit.
-
- (18,Rick Rae/AmigaForum) I must also bail out. Evan and Nicky, good to meet
- you.
-
- (18,Evan & Nicky) That means getting free copies from EA emplmployees. Which
- they get for working at EA. Now wee get them for working at EA.
-
- (18,Betty) Knight, Ken, thanks very much for being a good guest.
-
- (18,Gary Farmaner) GRIN yeah qualify yourself!
-
- (18,Jake) Ken: buy you got to ask some questions from famous people.
-
- (18,Jake) Nice to see you here, Rick Rae. Drop in again.
-
- (18,Rick Rae/AmigaForum) Sure, Jake. Come by our forum and say HI sometime too! (Goes for you too Betty and Steve)
-
- (18,Betty) Knight, Rick. Thanks.
-
- (18,Mad Hacker) LOTS of line noise in VA tonight...unnerving.
-
- (18,K. R. Tarr (Ken)) That's true! (maybe she'll just ignore me for awhile instead!)
-
- (18,Betty) Thanks everyone, and off to take care of buffers. Take care and enjoy.
-
- (18,Rick Rae/AmigaForum) Bye all! /gone
-
- (18,Mad Hacker) Bye Betty...see you later.
-
- (18,K. R. Tarr (Ken)) BYE (Waves Bye to all) :)
-
- (18,Evan & Nicky) Gary > I suspect I own less pirated software (i.e. none), than you do.
-
- (18,Betty) gone
-
- (18,Jake) Bye BK
-
- Job User ID Nod Chn Handle/Program
- --- ------------ --- --- ----------------
- 46 76004,237 SMO 18 Evan & Nicky
- 61 75025,273 MLW 18 K. R. Tarr (Ken)
- 62 76703,3051 GNC 18 Jake
- 106 76703,4244 DLQ 18 steve s.
- 129 76703,3050 TTO 18 Gary Farmaner
- 133 71360,3102 NFK 18 Mad Hacker
- 174 72217,2404 SCS 18 scott
- 180 76703,4037 SEA 18 Betty
-
- 11:25:07 PM CDT Tuesday, April 21, 1987
-
-
-
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-